I'm really looking foward to see this animation. It feels dark with some nice grim characters. The animation is very strange (in a good sense). It's sort of a mixture of keyframe animation, motion capture and stop motion. Motion Capture Puppets :P!?!
The animation depends on the type of character or it seems like it in my humble opinion.
I hope they release a making of...
17 Jul 2011
16 Jul 2011
Making Of: Portal 2 - Game Production Focus
CGTalk wrote an article about the production o Valve's Portal 2. It's a great insight about ideas, character and even the Source engine. A must read!
Movie Trailer: The Pirates! In an Adventure with Scientists
14 Jul 2011
Short Animation: TF2 - Meet The Medic
This short has already been around for bit now, but it bring tears of laugh everytime I see it. The animation, the gags, everything is amazing...
I leave you without further ado the animation and the making of (if you're interested), of Valve's finest.
BTW, the game is free now on steam ;)!
Making Of Meet The Medic
Meet the Medic
I leave you without further ado the animation and the making of (if you're interested), of Valve's finest.
BTW, the game is free now on steam ;)!
Making Of Meet The Medic
Meet the Medic
13 Jul 2011
Exercise #5: Run Cycle
Following the previous exercise. I did a run cycle with the same character.
The character is running, I wouldn't say angry, but he's rushing somewhere.
The walk cycle have some problems on the legs, the popping it's to noticeable, so have to look into that.
The run cycle is a bit better for the legs and I do like the joint break on the arms.
I added as well some motion blur with the hardware render, which I think it looks better.
It took me around 4 hrs, on and off.
I already have an idea for the next exercise. Now it starts to get interesting :)!
The character is running, I wouldn't say angry, but he's rushing somewhere.
The walk cycle have some problems on the legs, the popping it's to noticeable, so have to look into that.
The run cycle is a bit better for the legs and I do like the joint break on the arms.
I added as well some motion blur with the hardware render, which I think it looks better.
It took me around 4 hrs, on and off.
I already have an idea for the next exercise. Now it starts to get interesting :)!
Labels
Animation,
Maya,
Personal work
Blog: New Stuff!!!
Hey peeps!
I've been adding a couple more things too the blog, sites of other artists that I follow. Last time I formated my hard drive, lost a huge list of bookmarks, when I updated firefox (for reasons unknown). So I'm building it bit by bit. If you have anything that you want to add feel free to pm me or comment.
Thanks! :)
I've been adding a couple more things too the blog, sites of other artists that I follow. Last time I formated my hard drive, lost a huge list of bookmarks, when I updated firefox (for reasons unknown). So I'm building it bit by bit. If you have anything that you want to add feel free to pm me or comment.
Thanks! :)
Labels
Blogs
12 Jul 2011
Blog: Animation Quality vs. Quantity by Jason Schleifer
I've been reading this for a while now and remembered to share it in here.
A great insight between how to balance Quality and Quantity in animation.
Thanks for the share jason. :)
I leave you the links for all of the parts:
- Animation Quality vs. Quantity – the great debate!
- Animation Quality vs Quantity – learning to focus.
- Animation Quality vs. Quantity – What about Quality?!
- Animation Quality vs Quantity – Intent
- Animation Quality Vs Quantity – Finding the Intent
A great insight between how to balance Quality and Quantity in animation.
Thanks for the share jason. :)
I leave you the links for all of the parts:
- Animation Quality vs. Quantity – the great debate!
- Animation Quality vs Quantity – learning to focus.
- Animation Quality vs. Quantity – What about Quality?!
- Animation Quality vs Quantity – Intent
- Animation Quality Vs Quantity – Finding the Intent
Subscribe to:
Posts (Atom)