Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts

10 Nov 2011

Character Rigs: Malcom & Morpheus

Here's a couple of awesome Character Rigs.

The Malcom Rig, unfortunately I didn't tried... yet. So I don't know much about it. But from what I seen it looks amazing as well. It's been built for the online animation school AnimSchool.
There is a Maya and XSI version.

I only tried Morpheus which is very well built by Josh Burton. Gives you tons of freedom for character design and very user friendly for animation.
There is only a Maya version (that I know of).

If you just started, get something a bit more easier like Bee-Boy.


13 Jul 2011

Exercise #5: Run Cycle

Following the previous exercise. I did a run cycle with the same character.
The character is running, I wouldn't say angry, but he's rushing somewhere.
The walk cycle have some problems on the legs, the popping it's to noticeable, so have to look into that.
The run cycle is a bit better for the legs and I do like the joint break on the arms.

I added as well some motion blur with the hardware render, which I think it looks better.
It took me around 4 hrs, on and off.
I already have an idea for the next exercise. Now it starts to get interesting :)!





11 Jul 2011

Exercise #4: Walk Cycle

This is a walk cycle I created with the rig Bee-boy (by Rodrigo Ribeiro, updated by d-Anim). The rig itself is very basic and that was the reason why I chose it. I tend to complicated things in my head, and the more controls you have sometimes the more you correct.
I'm happy with it, which only took me a couple of hours.
Your critique is more than welcome :)!




24 Feb 2011

Exercise #3

Almost finished this exercise. This time I wanted to focus on character personality, time, space, weight, and overlap animation. The tail here plays a big role, where I tried to understand how it follows the character and how the character uses it. Thanks for your great help Bryn :)!

Blog Post: Flip - Draw your timing

I was reading Cameron Fielding's blog (FLIP) and I found a great tip for helping understand the timing of the shot. He explains it how to do it using Fcheck drawing capabilities. Thanks a lot Cameron :).

28 Jan 2011

Exercise #2

Ok, so this exercise is to learn about time and weight of different objects and the physics when they interact with each other. 3 balls with 3 different weights, which balls in real life do they feel like?


Tutorial: Creating Blendshapes in Maya

Here's a tutorial for explaining the workflow for creating blendshapes in Maya.

Maya: A Blend Shape Workflow (Part 1) from CG Bootcamp on Vimeo.


Maya: A Blend Shape Workflow (Part 2) from CG Bootcamp on Vimeo.


Maya: A Blend Shape Workflow (Part 3) from CG Bootcamp on Vimeo.

27 Jan 2011

Exercise #1

I started doing some simple exercises to practice some animation principles, time and weight. I just gave a very simple personality to the ball character. The second one on the right is too look a bit more snappy. Thanks for the help Bryn :)!
Post some feedback :)! Thanks!